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Gaming Project NFT World Moves Massive Minecraft Platform to Web 3.0

Published 02/28/2022, 03:11 AM
Updated 02/28/2022, 03:31 AM
Gaming Project NFT World Moves Massive Minecraft Platform to Web 3.0

Crypto gaming project, NFT World (WRLD), has launched Polygon-based programming modifications on Minecraft’s open-source platform. The new WRLD upgrades create a metaverse-type experience that’s available to the 141 million users who log in monthly on average to play Minecraft.

NFT Worlds’ blockchain layer on Minecraft will allow players to access Web3 features, such as an online shop where they can buy items for their Minecraft experience using the WRLD token. WRLD made the announcement in a tweet to its 76 thousand Twitter (NYSE:TWTR) followers earlier this month:

Microsoft acquired the massively popular multiplayer Minecraft gaming experience for $2.5 billion in 2014.

According to Wikipedia’s description, Minecraft “...players explore a blocky, procedurally generated 3D world with virtually infinite terrain, and may discover and extract raw materials, craft tools and items, and build structures, earthworks and simple machines. Depending on game mode, players can fight computer-controlled mobs [monsters], as well as cooperate with or compete against other players in the same world…Players can modify the game to create new gameplay mechanics, items, and assets.” The original Minecraft game launched in 2009, and within a year its software coders created an open-source version so that gamers or anyone who programs can build or expand the main Minecraft platform with their own extensions and enhancements to the game. Since 2010, tens of thousands of these modifications – also known as “mods” – have been created, that are accessible to anyone playing the game.

Through its acquisition, Microsoft (NASDAQ:MSFT) has continued to allow “mods” to be added to the game – including those by WRLD – as long as the developers adhere to Minecraft’s End User License Agreement (EULA) throughout all stages of development and mod launch. The primary sticking point of the EULA is that developers can not profit off of what Minecraft has already created itself.

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Microsoft seems to be making the metaverse a top-priority. Last month, the software giant paid $68.7 billion to acquire Activision Blizzard (NASDAQ:ATVI) to add more “building blocks for the metaverse,” per the deal’s official announcement. Popular Blizzard games that Microsoft may debut in the metaverse include: Call of Duty, Guitar Hero, World of Warcraft, and Candy Crush Saga.

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