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Broadmedia Corp (4347)

Tokyo
Currency in JPY
Disclaimer
1,329.0
+3.0(+0.23%)
Closed
4347 Scorecard
Earnings results expected in 12 days
Fair Value
Unlock Value
Day's Range
1,320.01,342.0
52 wk Range
1,012.02,017.0
Bid/Ask
1,316.00 / 1,335.00
Prev. Close
1,322
Open
1,331
Day's Range
1,320-1,342
52 wk Range
1,012-2,017
Volume
29,800
Average Vol. (3m)
82,806
1-Year Change
3.42%
Shares Outstanding
7,277,839
Fair Value
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Dividends Payment Streak
Unlock
Analysts
Technical
Strong Sell
Sell
Neutral
Buy
Strong Buy
Strong Sell
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Broadmedia Corp Company Profile

Broadmedia Corporation engages in information technology and content distribution business in Japan. The company operates through five segments: Studio/Contents, Broadcasting, Technology, Education, and Others. The Studio/Contents segment produces and distributes feature films; sells DVDs and Blu-ray discs; sells TV broadcasting rights; and produces video and audio for related subtitles, dubbing, trailers, and program advertisements. This segment also operates Crank In!, an entertainment information site; Crank In! Trend; Crank In! Video that provides video content; and Crank In! Comic, a digital comic service. The Broadcast segment produces broadcasts, and distributes programs; and delivers Fishing Vision VOD, a video distribution service. The Technology segment offers technology services, including the delivery of content through CDN; security services; CM online services that imports commercial materials online; electronic delivery services for digital cinema; and cloud gaming platforms and apps. This segment also engages in the provision of internet service to hotel guest rooms and conference rooms; monitoring of equipment; provision of maintenance services; provision of private network; provision of AI solutions; and developing software. The Education segment operates online and credit-based e-learning high schools with various courses for students comprising of eSports, entertainment, and beauty care; and provides Japanese language education program for non-Japanese people. The Others segment manages the CYCLOPS athlete gaming, a professional eSports team and promotes eSports business; and sells communication products for communication carriers. The company was incorporated in 1973 and is headquartered in Tokyo, Japan.

Employees
508
Market
Japan
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