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GameStop (NYSE:GME) Misses Q4 Sales Targets, Stock Drops 16.1%

Published 03/26/2024, 04:09 PM
Updated 03/26/2024, 04:30 PM
GameStop (NYSE:GME) Misses Q4 Sales Targets, Stock Drops 16.1%
GME
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Video game retailer GameStop (NYSE:GME) missed analysts' expectations in Q4 CY2023, with revenue down 19.4% year on year to $1.79 billion. It made a non-GAAP profit of $0.22 per share, improving from its profit of $0.16 per share in the same quarter last year.

Is now the time to buy GameStop? Find out by reading the original article on StockStory.

GameStop (GME) Q4 CY2023 Highlights:

  • Revenue: $1.79 billion vs analyst estimates of $2.05 billion (12.5% miss)
  • EPS (non-GAAP): $0.22 vs analyst expectations of $0.30 (25.4% miss)
  • Gross Margin (GAAP): 23.4%, up from 22.4% in the same quarter last year
  • Free Cash Flow was -$18.7 million, down from $326.6 million in the same quarter last year
  • GME did not provide any forward-looking guidance
  • Market Capitalization: $4.62 billion
Drawing gaming fans with demo units set up with the latest releases, GameStop (NYSE:GME) sells new and used video games, consoles, and accessories, as well as pop culture merchandise.

Electronics & Gaming RetailerAfter a long day, some of us want to just watch TV, play video games, listen to music, or scroll through our phones; electronics and gaming retailers sell the technology that makes this possible, plus more. Shoppers can find everything from surround-sound speakers to gaming controllers to home appliances in their stores. Competitive prices and helpful store associates that can talk through topics like the latest technology in gaming and installation keep customers coming back. This is a category that has moved rapidly online over the last few decades, so these electronics and gaming retailers have needed to be nimble and aggressive with their e-commerce and omnichannel investments.

Sales GrowthGameStop is a mid-sized retailer, which sometimes brings disadvantages compared to larger competitors benefiting from better economies of scale. On the other hand, it has an edge over smaller competitors with fewer resources and can still flex high growth rates because it's growing off a smaller base than its larger counterparts.

As you can see below, the company's revenue has declined over the last four years, dropping 5% annually as its store count and sales at existing, established stores have both shrunk.

This quarter, GameStop missed Wall Street's estimates and reported a rather uninspiring 19.4% year-on-year revenue decline, generating $1.79 billion in revenue. Looking ahead, Wall Street expects revenue to decline 1.4% over the next 12 months.

Same-Store SalesSame-store sales growth is a key performance indicator used to measure organic growth and demand for retailers.

GameStop's demand has been shrinking over the last eight quarters, and on average, its same-store sales have declined by 3.2% year on year. The company has been reducing its store count as fewer locations sometimes lead to higher same-store sales, but that hasn't been the case here.

Key Takeaways from GameStop's Q4 Results We struggled to find many strong positives in these results. GameStop's revenue unfortunately missed analysts' expectations, driven by significant underperformance in its software segment ($465m of revenue vs estimates of $670m). Because the company's software products have higher profit margins than its hardware products, it missed Wall Street's estimates on nearly every profitability metric. The company also didn't provide any guidance and said it would not host a conference call today to discuss the results, which raises an eyebrow. Overall, this was a bad quarter for GameStop. The company is down 17% and currently trades at $12.89 per share.

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