Join +750K new investors every month who copy stock picks from billionaire's portfoliosSign Up Free

Inspired by Pokemon Go, Facebook pushes augmented reality

Published 04/18/2017, 07:06 PM
© Reuters. Attendees use Oculus virtual reality headset during the annual Facebook F8 developers conference in San Jose
META
-
7974
-
SNAP
-

By David Ingram

SAN JOSE, Calif. (Reuters) - Facebook Inc (NASDAQ:FB) is trying to seize on the technology known as augmented reality, a mix of the real and digital worlds best known from the hit smartphone game Pokemon Go, Chief Executive Mark Zuckerberg said on Tuesday.

Speaking at F8, the company's annual conference for software developers, Zuckerberg said Facebook was an obvious hub for businesses to reach people and experiment with augmented reality, although he did not suggest the company was planning to make similar games itself.

Pokemon Go, jointly developed by Nintendo Co (T:7974) and Niantic Inc, has generated masses of followers around the world as players use their phones to capture animated characters that appear in real locations.

Other uses of augmented reality have included the ability to hang out with a hologram of "Mad Men" star Jon Hamm or assemble a virtual human brain, all on mobile devices.

A recent push by Facebook to add camera features to its suite of smartphone apps will help the company popularize similar features, Zuckerberg said.

"Even if we were a little slow to add cameras to all our apps, I'm confident that now we're going to push this augmented reality platform forward," he said.

For a company that began as a way for college students to see pictures of each other, Facebook's move toward augmented reality represents another step in its long evolution. It also raises the stakes for its competition with rival Snap Inc (NYSE:SNAP), the maker of Snapchat that describes itself as a camera company.

Zuckerberg said people could use the technology to leave a virtual note for a friend at a bar, or to find virtual street art on a wall that in real life is blank.

"This isn't just about finding a Pokemon in a one-block radius," he said.

Eventually, he said, people would use augmented reality on eyewear, although he did not give any details about possible Facebook hardware.

In 2014, Facebook acquired its Oculus virtual reality goggles unit for $2 billion, although that division is a long way from making a mass-market product or contributing significantly to the company's earnings.

© Reuters. Attendees use Oculus virtual reality headset during the annual Facebook F8 developers conference in San Jose

As part of his conference address, Zuckerberg addressed shortcomings on another major project, Facebook's push into video. He said the service needed to do more to prevent the spread of violent videos, such as one on Sunday of a fatal shooting in Cleveland that was visible on the site for two hours.

Latest comments

Risk Disclosure: Trading in financial instruments and/or cryptocurrencies involves high risks including the risk of losing some, or all, of your investment amount, and may not be suitable for all investors. Prices of cryptocurrencies are extremely volatile and may be affected by external factors such as financial, regulatory or political events. Trading on margin increases the financial risks.
Before deciding to trade in financial instrument or cryptocurrencies you should be fully informed of the risks and costs associated with trading the financial markets, carefully consider your investment objectives, level of experience, and risk appetite, and seek professional advice where needed.
Fusion Media would like to remind you that the data contained in this website is not necessarily real-time nor accurate. The data and prices on the website are not necessarily provided by any market or exchange, but may be provided by market makers, and so prices may not be accurate and may differ from the actual price at any given market, meaning prices are indicative and not appropriate for trading purposes. Fusion Media and any provider of the data contained in this website will not accept liability for any loss or damage as a result of your trading, or your reliance on the information contained within this website.
It is prohibited to use, store, reproduce, display, modify, transmit or distribute the data contained in this website without the explicit prior written permission of Fusion Media and/or the data provider. All intellectual property rights are reserved by the providers and/or the exchange providing the data contained in this website.
Fusion Media may be compensated by the advertisers that appear on the website, based on your interaction with the advertisements or advertisers.
© 2007-2024 - Fusion Media Limited. All Rights Reserved.