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MetaShooter, Web 3.0’s first metaverse hunting game, has announced the launch of a fully functional mobile version of its play-to-earn title for players to test out. The developers shared that the highly anticipated title will be available for players sometime early in December.
After announcing the migration of its game from Unreal Engine 4 to its successor, Unreal Engine 5, the game is reportedly using a different engine for the mobile release.
MetaShooter’s move to mobile gaming could serve as a monumental step for the project. This is considering that mobile gaming is the most popular form of gaming globally, outclassing both console and PC gaming.
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BREAKING: #MetaShooter Mobile Launches Internationally Next Month!We are improving global player accessibility to our game across all platformsPrepare your #Android and #iOS device for a metaverse hunting experiencehttps://t.co/I20s3tosds#mhunt #nft #MobileGame— MetaShooter (@MetaShooter_gg) November 21, 2022
MetaShooter has revealed it is using the Unity game engine to host its mobile game. Unity is undoubtedly one of the most popular game engines used in mobile games worldwide. Starting next month, players will get to play the mobile version in an experience different from its PC counterpart. The mobile version will be available on all major platforms, including iOS and Android.
The developers have also revealed that they are actively working on a prototype, recycling bits of code and logic from the original Unreal Engine 5-powered MetaShooter and implementing player controls optimized for touch interfaces.
However, MetaShooter shared that it aims to differentiate experiences between its mobile and PC experiences. It asserted that it would ensure the mobile version is not a condensed version of the original, providing a unique experience featuring content exclusive to the game.
Additionally, the developers discussed using the latest version of Unity to implement the most cutting-edge technology for mobile devices. The title also aims to stay relevant by employing the latest advanced tools to provide better gaming experiences for players. The mobile game aims to leverage Unity’s URP Rendering System with Metal API support and the Real Time IK Animation System. This will provide improved framerates and performances on iOS devices.
Developers will work on incorporating weapons, animations, and other items into the game. They will additionally create training missions comparable in experience to the PC version, but set in a different location.
MetaShooter, in its blog post, has shared snippets of the mobile game. The game seems to follow all the best practices of titles in the genre, with dedicated controls for movement, shooting, and reloading.
The game also incorporates a unique UI/UX, allowing players to crouch, prone, melee attack, jump, and even change crosshairs. From the looks of the shared snippets, the mobile game’s final version could have phenomenal graphics. The game also utilizes detailed models, sharper images, and well-defined terrains for the mobile version.
NFTs of the game have retained their details as well, despite being hosted on a less powerful game engine, according to the screenshots.
Hosting a game on mobile platforms is a big step for MetaShooter, and it could help the game legitimize itself in the Web 3.0 sphere.
MetaShooter is one of the most exciting games in the Web 3.0 gaming sphere. Furthermore, it has a developer team adamant about providing the best experience to its users. After being criticized for not catering to the mobile gaming market, the developer has established its presence in the mobile gaming sphere. MetaShooter is one of the few games that do things differently. It delivers a AAA-standard, open-world shooting game with some of the best visuals, mechanics, and experiences in Web 3.0.
Read more about MetaShooter’s move to Unreal Engine 5:
MetaShooter Upgrades to Unreal Engine 5 – Becoming Real or Unreal?
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