Get 40% Off
👀 👁 🧿 All eyes on Biogen, up +4,56% after posting earnings. Our AI picked it in March 2024.
Which stocks will surge next?
Unlock AI-picked Stocks

Sony aims to extend VR content to films, no plans for smartphone-based headset

Published 09/15/2016, 04:23 AM
Updated 09/15/2016, 04:30 AM
© Reuters. People try the new Sony VR headset during Sony Corporation's PlayStation 4 E3 2016 event in Los Angeles

By Makiko Yamazaki and Tim Kelly

CHIBA (Reuters) - Sony Corp (T:6758) aims to extend content for its dedicated virtual-reality (VR) headset into non-gaming areas such as TV and film, and has no plans to join the burgeoning market for smartphone-based headsets, its gaming division chief said.

Andrew House, Sony Interactive Entertainment Inc's chief executive, said in an interview on Thursday he was already in talks with media production companies to explore possibilities for the PlayStation VR headset, due for release on Oct. 13.

"We are talking about years into the future, but these are interesting conversations to start having now," House said.

House's gaming division has been one of Sony's main sources of profit in recent years as sales of TV sets and other once-core electronics goods decline in the face of price competition.

As smartphone gaming now encroaches on the console market, Sony has opted to seek growth through innovations such as VR. However, analysts have said non-gaming content is necessary to broaden the appeal - and profitability - of VR.

Sony's VR headset works in conjunction with its PlayStation 4 games console and will retail at a price lower than Facebook Inc's (O:FB) Oculus Rift and HTC Corp's (TW:2498) Vive headsets that require more expensive personal computers to run.

But smartphone-powered headsets will be far cheaper and more portable because they use the smartphone screen as the display.

There are well over 100 smartphone-based VR headsets from 65 developers already on the market, according to Lux Research. Alphabet Inc's (O:GOOGL) Google will add to that number with its Daydream VR platform that works with its Android mobile operating system.

3rd party Ad. Not an offer or recommendation by Investing.com. See disclosure here or remove ads .

Sony's House argued that smartphones would not be capable of achieving the highest quality VR experience.

"We are focused on great gaming VR experiences," he said. "I haven't seen a cellphone or mobile-based VR experience that really gets our content teams excited."

House said, beyond gaming, Sony is looking into TV and film and will also concentrate on seeking "ways of bringing much more static experiences to life" in areas such as museums and planetariums.

Sony has said it is working with more than 230 developers globally, and expects over 50 titles by the end of the year, include non-gaming content such as cartoons and music, karaoke and landscape videos.

"It might not take so long for non-gaming content to contribute fully to Sony's VR-related business," said analyst Yu Okazaki at Nomura Securities.

"Non-game content will help attract a wider audience to VR and consolidate Sony's strategy to build a solid PlayStation ecosystem and earn a profit out of it."

Latest comments

Risk Disclosure: Trading in financial instruments and/or cryptocurrencies involves high risks including the risk of losing some, or all, of your investment amount, and may not be suitable for all investors. Prices of cryptocurrencies are extremely volatile and may be affected by external factors such as financial, regulatory or political events. Trading on margin increases the financial risks.
Before deciding to trade in financial instrument or cryptocurrencies you should be fully informed of the risks and costs associated with trading the financial markets, carefully consider your investment objectives, level of experience, and risk appetite, and seek professional advice where needed.
Fusion Media would like to remind you that the data contained in this website is not necessarily real-time nor accurate. The data and prices on the website are not necessarily provided by any market or exchange, but may be provided by market makers, and so prices may not be accurate and may differ from the actual price at any given market, meaning prices are indicative and not appropriate for trading purposes. Fusion Media and any provider of the data contained in this website will not accept liability for any loss or damage as a result of your trading, or your reliance on the information contained within this website.
It is prohibited to use, store, reproduce, display, modify, transmit or distribute the data contained in this website without the explicit prior written permission of Fusion Media and/or the data provider. All intellectual property rights are reserved by the providers and/or the exchange providing the data contained in this website.
Fusion Media may be compensated by the advertisers that appear on the website, based on your interaction with the advertisements or advertisers.
© 2007-2024 - Fusion Media Limited. All Rights Reserved.