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Take-Two, EA forecasts spark concerns as 'Fortnite', 'PUBG' win over gamers

Published 02/06/2019, 03:39 PM
Updated 02/06/2019, 03:39 PM
© Reuters. The Fortnite booth is shown at E3, the world's largest video game industry convention in Los Angeles

By Arjun Panchadar

(Reuters) - Videogame publisher Take-Two (NASDAQ:TTWO) Interactive Software Inc joined rival Electronic Arts (NASDAQ:EA) in forecasting full-year revenue below Wall Street estimates, adding to fears that competition from free-to-play battle royale games "Fortnite" and "PUBG" was eating into sales.

Shares of Take-Two fell about 10 percent, while those of Electronic Arts dropped 15 percent. Activision Blizzard (NASDAQ:ATVI), which is set to report results next week, declined 9 percent.

The battle royale format, which allows dozens of players to battle each other to the death until the last survivor, became wildly popular in 2018 thanks to the two games that have also helped attract newer audiences to gaming.

EA cut its annual revenue outlook as its newest "Battlefield" title sold about a million fewer units than expected, partly blaming competition from games such as "Fortnite" and "Red Dead Redemption 2".

"I think that there is certainly an element of the market and the competitive nature of the market that amplified or magnified some of the challenges we've had," the company's Chief Executive Officer Andrew Wilson said on a post earnings call on Tuesday.

The Redwood City, California-based company cut its adjusted revenue projections for the year ending March to about $4.75 billion from $5.20 billion. Analysts on average were expecting $4.88 billion, according to IBES data from Refinitiv.

However, Take-Two Chief Executive Officer Strauss Zelnick said the company's sales have been unaffected despite "Fortnite's" massive popularity.

"We continue to have stellar results despite the fact that there are competitive titles in the market, including Fortnite," Zelnick said on a post-earnings call.

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Take-Two said its western adventure blockbuster "Red Dead Redemption 2" had sold 23 million units since its launch on Oct. 26.

The company raised its full-year adjusted revenue forecast range to between $2.89 billion and $2.94 billion, but that was still below analysts' average estimate of $2.98 billion.

Latest comments

EA destroyed their brand to maximize profits in the near term. Dont blame that on games that are popular.
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