Get 40% Off
⚠ Earnings Alert! Which stocks are poised to surge?
See the stocks on our ProPicks radar. These strategies gained 19.7% year-to-date.
Unlock full list

Clash of Clans maker profit up despite Pokemon challenge

Published 02/15/2017, 01:14 PM
Updated 02/15/2017, 01:14 PM
© Reuters. Supercell CEO Paananen talking at company headquarters in Helsinki

By Tuomas Forsell and Jussi Rosendahl

HELSINKI (Reuters) - Supercell, the maker of hit mobile game Clash of Clans, said on Wednesday sales growth stalled last year due to competition from new challengers such as Nintendo Co's (T:7974) Pokemon GO, though earnings rose.

The Finnish company, majority owned by China's Tencent Holdings Ltd (HK:0700), said profits benefited from lower spending on advertising and the successful launch of its latest game, Clash Royale.

"Despite tighter competition, this was the best year so far in financial terms. Clash Royale was a huge hit," Chief Executive Ilkka Paananen told reporters.

Clash of Clans, a war strategy game in which players build fortresses, form clans with other players and battle it out in a Medieval-style fantasy world, has remained on the list of top-earning applications since its launch in 2012.

In 2016, it was ranked No. 2 after Mixi Inc's (T:2121) Monster Strike, according to research company App Annie. Clash Royale, which features Clash of Clans characters, was No. 5.

Augmented-reality Pokemon GO, which has players walking around real life neighbourhoods to catch and train Pokemon, has the biggest number of active users but in revenue terms lagged Clash of Clans.

"In the summer, when Pokemon GO was a huge hit, a taxi driver asked me what would be our counter-attack. I said there's no point in doing something against a competitor, we must only focus in doing what we do best, improve our games further," Paananen said.

Rather than launching a variety of games for different audiences, Supercell has focused on developing a handful. Using a "freemium" price strategy, its games are free to download, but generate revenue from in-game purchases.

The strategy has helped Supercell avoid the problems faced by the likes of Rovio Entertainment, which has launched several titles but failed to create a follow up hit to its Angry Birds.

Supercell's earnings before interest, tax, depreciation, and amortisation rose to 917 million euros ($967 million) last year from 848 million in 2015. Revenue was broadly flat at 2.1 billion euros.

IHS Technology analyst Jack Kent said the flat revenue indicated new challenges.

"The overall mobile games market is still increasing, but the explosive growth driven by the rise in smartphone penetration and the shift to a freemium model is slowing," he said.

"Supercell is still making a lot of money... (but it) is also facing the challenge of how to follow up on its initial major hits."

Paananen said the company might test a new game in selected markets later this year, but there were no immediate plans to do so.

Founded in 2010, Supercell has just 213 employees but has become one of Finland's most profitable companies.

© Reuters. Supercell CEO Paananen talking at company headquarters in Helsinki

($1 = 0.9479 euros)

Latest comments

Risk Disclosure: Trading in financial instruments and/or cryptocurrencies involves high risks including the risk of losing some, or all, of your investment amount, and may not be suitable for all investors. Prices of cryptocurrencies are extremely volatile and may be affected by external factors such as financial, regulatory or political events. Trading on margin increases the financial risks.
Before deciding to trade in financial instrument or cryptocurrencies you should be fully informed of the risks and costs associated with trading the financial markets, carefully consider your investment objectives, level of experience, and risk appetite, and seek professional advice where needed.
Fusion Media would like to remind you that the data contained in this website is not necessarily real-time nor accurate. The data and prices on the website are not necessarily provided by any market or exchange, but may be provided by market makers, and so prices may not be accurate and may differ from the actual price at any given market, meaning prices are indicative and not appropriate for trading purposes. Fusion Media and any provider of the data contained in this website will not accept liability for any loss or damage as a result of your trading, or your reliance on the information contained within this website.
It is prohibited to use, store, reproduce, display, modify, transmit or distribute the data contained in this website without the explicit prior written permission of Fusion Media and/or the data provider. All intellectual property rights are reserved by the providers and/or the exchange providing the data contained in this website.
Fusion Media may be compensated by the advertisers that appear on the website, based on your interaction with the advertisements or advertisers.
© 2007-2024 - Fusion Media Limited. All Rights Reserved.