Get 40% Off
👀 👁 🧿 All eyes on Biogen, up +4,56% after posting earnings. Our AI picked it in March 2024.
Which stocks will surge next?
Unlock AI-picked Stocks

Supercell leads rise of action-heavy games on smartphones

Published 06/23/2016, 05:37 PM
Updated 06/23/2016, 05:40 PM
© Reuters. Finnish game company Supercell Co-Founder and CEO Ilkka Paananen and Martin Lau, President of Tencent, pose while meeting with the press in the company's headquarters in Helsinki

By Lisa Richwine

LOS ANGELES (Reuters) - In its early years, the mobile video game market was dominated by simply designed, family-friendly games like "Fruit Ninja" and "Angry Birds." Action and adventure titles with sophisticated graphics and complex story lines were seen as better suited to gaming consoles and personal computers.

Increasingly, however, developers are bringing console-style games to smartphones, attempting to grab serious gamers when they are on the go.

Today, the world's top-selling mobile game is "Clash of Clans," a combat strategy game in which warring factions battle in a Medieval fantasy world. This week, China's Tencent Holdings Ltd (HK:0700) announced it was purchasing a majority stake in "Clash of Clans" maker Supercell for $8.6 billion, the largest acquisition in gaming history. The deal included all of SoftBank Group Corp's (T:9984) 72.2 percent stake in Supercell.

Designers must simplify graphics and storylines of action-adventure titles for mobile screens. Still, they can offer what avid gamers crave: complex, strategic challenges and a chance to match wits with players around the world, said Peter Warman, CEO and founder of research firm Newzoo.

In "Clash of Clans," "you are setting up your village and battling other players," he said. "It's really hard to be good at."

With the surge in new action titles, mobile gaming revenue is expected to reach $37 billion worldwide in 2016 and surpass sales of PC games for the first time, according to Newzoo. Most mobile games are free to download, but their makers earn revenue through in-game purchases that speed up action or add elements like costumes or weapons.

3rd party Ad. Not an offer or recommendation by Investing.com. See disclosure here or remove ads .

About 45 percent of mobile game revenue in the United States is now being spent on action, adventure, strategy and role-playing games, Newzoo data from May 2016 showed.

Seven of the world's 10 highest-grossing games in 2015 were the more sophisticated "core" games such as "Clash of Clans," "Monster Strike," and "Game of War - Fire Age," according to AppAnnie, which tracks sales on Apple's (O:AAPL) App Store and on Google (NASDAQ:GOOGL) Play. "Candy Crush Saga," ranked fifth last year, remains the leading casual game.

With smaller screens and no controllers, developers have to adapt plots and presentation for phones.

In the popular "The Walking Dead: Road to Survival," action is designed to unfold in shorter sessions than traditional video games, said Jori Pearsall, senior vice president of Scopely, the game's publisher. But the company aimed to retain the features action gamers value, he said, with a title that is "gritty, mature and in some cases even shocking."

Early in the game, for example, players must decide whether to trust a seemingly innocent survivor of the apocalypse. If they do, however, he slits the throat of someone on the rescuer's team.

"We are not trying to recreate 'Call of Duty' on mobile," Pearsall said. "We are trying to create a mobile-appropriate gaming experience, content that (players) can engage in more bite-sized chunks."

The Tencent purchase of Supercell would help expand the reach of its games in China, home to more gamers than any other country, Supercell Chief Executive Ilkka Paananen said. About 300 million unique users play games on Tencent platforms, Paananen said in a statement.

3rd party Ad. Not an offer or recommendation by Investing.com. See disclosure here or remove ads .

For game makers, the growth of more complicated action-oriented games on mobile is raising development and marketing costs, a trend that will likely lead to more industry consolidation, said Joost van Dreunen, CEO of research firm SuperData.

"Previously, mobile gaming was very accessible" for developers, he said. "It is now creating barriers to entry.”

Latest comments

Risk Disclosure: Trading in financial instruments and/or cryptocurrencies involves high risks including the risk of losing some, or all, of your investment amount, and may not be suitable for all investors. Prices of cryptocurrencies are extremely volatile and may be affected by external factors such as financial, regulatory or political events. Trading on margin increases the financial risks.
Before deciding to trade in financial instrument or cryptocurrencies you should be fully informed of the risks and costs associated with trading the financial markets, carefully consider your investment objectives, level of experience, and risk appetite, and seek professional advice where needed.
Fusion Media would like to remind you that the data contained in this website is not necessarily real-time nor accurate. The data and prices on the website are not necessarily provided by any market or exchange, but may be provided by market makers, and so prices may not be accurate and may differ from the actual price at any given market, meaning prices are indicative and not appropriate for trading purposes. Fusion Media and any provider of the data contained in this website will not accept liability for any loss or damage as a result of your trading, or your reliance on the information contained within this website.
It is prohibited to use, store, reproduce, display, modify, transmit or distribute the data contained in this website without the explicit prior written permission of Fusion Media and/or the data provider. All intellectual property rights are reserved by the providers and/or the exchange providing the data contained in this website.
Fusion Media may be compensated by the advertisers that appear on the website, based on your interaction with the advertisements or advertisers.
© 2007-2024 - Fusion Media Limited. All Rights Reserved.